Stakes Of Revenge Guide: Turns & Lanes
Stakes Of Revenge guide to Manpower, automatic unit actions, lane effects and protecting your leader, based on the creator’s combat rules.
Quick answer: Stakes Of Revenge Guide: Turns & Lanes. Stakes Of Revenge guide to Manpower, automatic unit actions, lane effects and protecting your leader, based on the creator’s combat rules. This guide covers Stakes Of Revenge on GameTio. Last verified Oct 5, 2026. Source-checked; not playtested by GameTio.
Source-checked · Not playtested. View sources
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Protect your leader
Defeat the enemy leader to win; clearing every unit is unnecessary. Your leader’s HP carries between battles, and zero HP ends the run. Combat rules
Take a turn
- Check your hand and Manpower. You draw up to five cards and initially refresh to three Manpower per turn.
- Drag unit cards into an available frontline or backline slot. Units remain deployed and act automatically.
- Click an ability card, then a highlighted target if required.
- Read the enemy prediction before End Turn. Unspent Manpower does not carry over.
Read the lane effect
Only a unit’s current Front or Back effect applies. Lane position does not automatically determine its target. Block absorbs lane damage before units; excess damage can reach your leader. Both sides’ unit effects resolve simultaneously, so an ability used before resolution can matter. Lane and damage rules
Open the game hub for the official browser version.
Frequently asked questions
Is this Stakes Of Revenge guide playtested?
No. This guide is source-checked from official and community sources, not playtested by GameTio.
Sources & verification Checked Oct 5, 2026
- ShotgunDev combat instructions Official source